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    (function(){d3.layout = {};
    // Implements hierarchical edge bundling using Holten's algorithm. For each
    // input link, a path is computed that travels through the tree, up the parent
    // hierarchy to the least common ancestor, and then back down to the destination
    // node. Each path is simply an array of nodes.
    d3.layout.bundle = function() {
      return function(links) {
        var paths = [],
            i = -1,
            n = links.length;
        while (++i < n) paths.push(d3_layout_bundlePath(links[i]));
        return paths;
      };
    };
    
    function d3_layout_bundlePath(link) {
      var start = link.source,
          end = link.target,
          lca = d3_layout_bundleLeastCommonAncestor(start, end),
          points = [start];
      while (start !== lca) {
        start = start.parent;
        points.push(start);
      }
      var k = points.length;
      while (end !== lca) {
        points.splice(k, 0, end);
        end = end.parent;
      }
      return points;
    }
    
    function d3_layout_bundleAncestors(node) {
      var ancestors = [],
          parent = node.parent;
      while (parent != null) {
        ancestors.push(node);
        node = parent;
        parent = parent.parent;
      }
      ancestors.push(node);
      return ancestors;
    }
    
    function d3_layout_bundleLeastCommonAncestor(a, b) {
      if (a === b) return a;
      var aNodes = d3_layout_bundleAncestors(a),
          bNodes = d3_layout_bundleAncestors(b),
          aNode = aNodes.pop(),
          bNode = bNodes.pop(),
          sharedNode = null;
      while (aNode === bNode) {
        sharedNode = aNode;
        aNode = aNodes.pop();
        bNode = bNodes.pop();
      }
      return sharedNode;
    }
    d3.layout.chord = function() {
      var chord = {},
          chords,
          groups,
          matrix,
          n,
          padding = 0,
          sortGroups,
          sortSubgroups,
          sortChords;
    
      function relayout() {
        var subgroups = {},
            groupSums = [],
            groupIndex = d3.range(n),
            subgroupIndex = [],
            k,
            x,
            x0,
            i,
            j;
    
        chords = [];
        groups = [];
    
        // Compute the sum.
        k = 0, i = -1; while (++i < n) {
          x = 0, j = -1; while (++j < n) {
            x += matrix[i][j];
          }
          groupSums.push(x);
          subgroupIndex.push(d3.range(n));
          k += x;
        }
    
        // Sort groups…
        if (sortGroups) {
          groupIndex.sort(function(a, b) {
            return sortGroups(groupSums[a], groupSums[b]);
          });
        }
    
        // Sort subgroups…
        if (sortSubgroups) {
          subgroupIndex.forEach(function(d, i) {
            d.sort(function(a, b) {
              return sortSubgroups(matrix[i][a], matrix[i][b]);
            });
          });
        }
    
        // Convert the sum to scaling factor for [0, 2pi].
        // TODO Allow start and end angle to be specified.
        // TODO Allow padding to be specified as percentage?
        k = (2 * Math.PI - padding * n) / k;
    
        // Compute the start and end angle for each group and subgroup.
        x = 0, i = -1; while (++i < n) {
          x0 = x, j = -1; while (++j < n) {
            var di = groupIndex[i],
                dj = subgroupIndex[i][j],
                v = matrix[di][dj];
            subgroups[di + "-" + dj] = {
              index: di,
              subindex: dj,
              startAngle: x,
              endAngle: x += v * k,
              value: v
            };
          }
          groups.push({
            index: di,
            startAngle: x0,
            endAngle: x,
            value: (x - x0) / k
          });
          x += padding;
        }
    
        // Generate chords for each (non-empty) subgroup-subgroup link.
        i = -1; while (++i < n) {
          j = i - 1; while (++j < n) {
            var source = subgroups[i + "-" + j],
                target = subgroups[j + "-" + i];
            if (source.value || target.value) {
              chords.push(source.value < target.value
                  ? {source: target, target: source}
                  : {source: source, target: target});
            }
          }
        }
    
        if (sortChords) resort();
      }
    
      function resort() {
        chords.sort(function(a, b) {
          return sortChords(a.target.value, b.target.value);
        });
      }
    
      chord.matrix = function(x) {
        if (!arguments.length) return matrix;
        n = (matrix = x) && matrix.length;
        chords = groups = null;
        return chord;
      };
    
      chord.padding = function(x) {
        if (!arguments.length) return padding;
        padding = x;
        chords = groups = null;
        return chord;
      };
    
      chord.sortGroups = function(x) {
        if (!arguments.length) return sortGroups;
        sortGroups = x;
        chords = groups = null;
        return chord;
      };
    
      chord.sortSubgroups = function(x) {
        if (!arguments.length) return sortSubgroups;
        sortSubgroups = x;
        chords = null;
        return chord;
      };
    
      chord.sortChords = function(x) {
        if (!arguments.length) return sortChords;
        sortChords = x;
        if (chords) resort();
        return chord;
      };
    
      chord.chords = function() {
        if (!chords) relayout();
        return chords;
      };
    
      chord.groups = function() {
        if (!groups) relayout();
        return groups;
      };
    
      return chord;
    };
    // A rudimentary force layout using Gauss-Seidel.
    d3.layout.force = function() {
      var force = {},
          event = d3.dispatch("tick"),
          size = [1, 1],
          drag,
          alpha,
          friction = .9,
          linkDistance = d3_layout_forceLinkDistance,
          linkStrength = d3_layout_forceLinkStrength,
          charge = -30,
          gravity = .1,
          theta = .8,
          interval,
          nodes = [],
          links = [],
          distances,
          strengths;
    
      function repulse(node, kc) {
        return function(quad, x1, y1, x2, y2) {
          if (quad.point !== node) {
            var dx = quad.cx - node.x,
                dy = quad.cy - node.y,
                dn = 1 / Math.sqrt(dx * dx + dy * dy);
    
            /* Barnes-Hut criterion. */
            if ((x2 - x1) * dn < theta) {
              var k = kc * quad.count * dn * dn;
              node.px -= dx * k;
              node.py -= dy * k;
              return true;
            }
    
            if (quad.point && isFinite(dn)) {
              var k = kc * dn * dn;
              node.px -= dx * k;
              node.py -= dy * k;
            }
          }
        };
      }
    
      function tick() {
        var n = nodes.length,
            m = links.length,
            q,
            i, // current index
            o, // current object
            s, // current source
            t, // current target
            l, // current distance
            k, // current force
            x, // x-distance
            y; // y-distance
    
        // gauss-seidel relaxation for links
        for (i = 0; i < m; ++i) {
          o = links[i];
          s = o.source;
          t = o.target;
          x = t.x - s.x;
          y = t.y - s.y;
          if (l = (x * x + y * y)) {
            l = alpha * strengths[i] * ((l = Math.sqrt(l)) - distances[i]) / l;
            x *= l;
            y *= l;
            t.x -= x * (k = s.weight / (t.weight + s.weight));
            t.y -= y * k;
            s.x += x * (k = 1 - k);
            s.y += y * k;
          }
        }
    
        // apply gravity forces
        if (k = alpha * gravity) {
          x = size[0] / 2;
          y = size[1] / 2;
          i = -1; if (k) while (++i < n) {
            o = nodes[i];
            o.x += (x - o.x) * k;
            o.y += (y - o.y) * k;
          }
        }
    
        // compute quadtree center of mass and apply charge forces
        if (k = alpha * charge) {
          d3_layout_forceAccumulate(q = d3.geom.quadtree(nodes));
          i = -1; while (++i < n) {
            if (!(o = nodes[i]).fixed) {
              q.visit(repulse(o, k));
            }
          }
        }
    
        // position verlet integration
        i = -1; while (++i < n) {
          o = nodes[i];
          if (o.fixed) {
            o.x = o.px;
            o.y = o.py;
          } else {
            o.x -= (o.px - (o.px = o.x)) * friction;
            o.y -= (o.py - (o.py = o.y)) * friction;
          }
        }
    
        event.tick.dispatch({type: "tick", alpha: alpha});
    
        // simulated annealing, basically
        return (alpha *= .99) < .005;
      }
    
      force.on = function(type, listener) {
        event[type].add(listener);
        return force;
      };
    
      force.nodes = function(x) {
        if (!arguments.length) return nodes;
        nodes = x;
        return force;
      };
    
      force.links = function(x) {
        if (!arguments.length) return links;
        links = x;
        return force;
      };
    
      force.size = function(x) {
        if (!arguments.length) return size;
        size = x;
        return force;
      };
    
      force.linkDistance = function(x) {
        if (!arguments.length) return linkDistance;
        linkDistance = d3.functor(x);
        return force;
      };
    
      // For backwards-compatibility.
      force.distance = force.linkDistance;
    
      force.linkStrength = function(x) {
        if (!arguments.length) return linkStrength;
        linkStrength = d3.functor(x);
        return force;
      };
    
      force.friction = function(x) {
        if (!arguments.length) return friction;
        friction = x;
        return force;
      };
    
      force.charge = function(x) {
        if (!arguments.length) return charge;
        charge = x;
        return force;
      };
    
      force.gravity = function(x) {
        if (!arguments.length) return gravity;
        gravity = x;
        return force;
      };
    
      force.theta = function(x) {
        if (!arguments.length) return theta;
        theta = x;
        return force;
      };
    
      force.start = function() {
        var i,
            j,
            n = nodes.length,
            m = links.length,
            w = size[0],
            h = size[1],
            neighbors,
            o;
    
        for (i = 0; i < n; ++i) {
          (o = nodes[i]).index = i;
          o.weight = 0;
        }
    
        distances = [];
        strengths = [];
        for (i = 0; i < m; ++i) {
          o = links[i];
          if (typeof o.source == "number") o.source = nodes[o.source];
          if (typeof o.target == "number") o.target = nodes[o.target];
          distances[i] = linkDistance.call(this, o, i);
          strengths[i] = linkStrength.call(this, o, i);
          ++o.source.weight;
          ++o.target.weight;
        }
    
        for (i = 0; i < n; ++i) {
          o = nodes[i];
          if (isNaN(o.x)) o.x = position("x", w);
          if (isNaN(o.y)) o.y = position("y", h);
          if (isNaN(o.px)) o.px = o.x;
          if (isNaN(o.py)) o.py = o.y;
        }
    
        // initialize node position based on first neighbor
        function position(dimension, size) {
          var neighbors = neighbor(i),
              j = -1,
              m = neighbors.length,
              x;
          while (++j < m) if (!isNaN(x = neighbors[j][dimension])) return x;
          return Math.random() * size;
        }
    
        // initialize neighbors lazily
        function neighbor() {
          if (!neighbors) {
            neighbors = [];
            for (j = 0; j < n; ++j) {
              neighbors[j] = [];
            }
            for (j = 0; j < m; ++j) {
              var o = links[j];
              neighbors[o.source.index].push(o.target);
              neighbors[o.target.index].push(o.source);
            }
          }
          return neighbors[i];
        }
    
        return force.resume();
      };
    
      force.resume = function() {
        alpha = .1;
        d3.timer(tick);
        return force;
      };
    
      force.stop = function() {
        alpha = 0;
        return force;
      };
    
      // use `node.call(force.drag)` to make nodes draggable
      force.drag = function() {
        if (!drag) drag = d3.behavior.drag()
            .on("dragstart", dragstart)
            .on("drag", d3_layout_forceDrag)
            .on("dragend", d3_layout_forceDragEnd);
    
        this.on("mouseover.force", d3_layout_forceDragOver)
            .on("mouseout.force", d3_layout_forceDragOut)
            .call(drag);
      };
    
      function dragstart(d) {
        d3_layout_forceDragOver(d3_layout_forceDragNode = d);
        d3_layout_forceDragForce = force;
      }
    
      return force;
    };
    
    var d3_layout_forceDragForce,
        d3_layout_forceDragNode;
    
    function d3_layout_forceDragOver(d) {
      d.fixed |= 2;
    }
    
    function d3_layout_forceDragOut(d) {
      if (d !== d3_layout_forceDragNode) d.fixed &= 1;
    }
    
    function d3_layout_forceDragEnd() {
      d3_layout_forceDrag();
      d3_layout_forceDragNode.fixed &= 1;
      d3_layout_forceDragForce = d3_layout_forceDragNode = null;
    }
    
    function d3_layout_forceDrag() {
      d3_layout_forceDragNode.px += d3.event.dx;
      d3_layout_forceDragNode.py += d3.event.dy;
      d3_layout_forceDragForce.resume(); // restart annealing
    }
    
    function d3_layout_forceAccumulate(quad) {
      var cx = 0,
          cy = 0;
      quad.count = 0;
      if (!quad.leaf) {
        var nodes = quad.nodes,
            n = nodes.length,
            i = -1,
            c;
        while (++i < n) {
          c = nodes[i];
          if (c == null) continue;
          d3_layout_forceAccumulate(c);
          quad.count += c.count;
          cx += c.count * c.cx;
          cy += c.count * c.cy;
        }
      }
      if (quad.point) {
        // jitter internal nodes that are coincident
        if (!quad.leaf) {
          quad.point.x += Math.random() - .5;
          quad.point.y += Math.random() - .5;
        }
        quad.count++;
        cx += quad.point.x;
        cy += quad.point.y;
      }
      quad.cx = cx / quad.count;
      quad.cy = cy / quad.count;
    }
    
    function d3_layout_forceLinkDistance(link) {
      return 20;
    }
    
    function d3_layout_forceLinkStrength(link) {
      return 1;
    }
    d3.layout.partition = function() {
      var hierarchy = d3.layout.hierarchy(),
          size = [1, 1]; // width, height
    
      function position(node, x, dx, dy) {
        var children = node.children;
        node.x = x;
        node.y = node.depth * dy;
        node.dx = dx;
        node.dy = dy;
        if (children) {
          var i = -1,
              n = children.length,
              c,
              d;
          dx = node.value ? dx / node.value : 0;
          while (++i < n) {
            position(c = children[i], x, d = c.value * dx, dy);
            x += d;
          }
        }
      }
    
      function depth(node) {
        var children = node.children,
            d = 0;
        if (children) {
          var i = -1,
              n = children.length;
          while (++i < n) d = Math.max(d, depth(children[i]));
        }
        return 1 + d;
      }
    
      function partition(d, i) {
        var nodes = hierarchy.call(this, d, i);
        position(nodes[0], 0, size[0], size[1] / depth(nodes[0]));
        return nodes;
      }
    
      partition.size = function(x) {
        if (!arguments.length) return size;
        size = x;
        return partition;
      };
    
      return d3_layout_hierarchyRebind(partition, hierarchy);
    };
    d3.layout.pie = function() {
      var value = Number,
          sort = null,
          startAngle = 0,
          endAngle = 2 * Math.PI;
    
      function pie(data, i) {
    
        // Compute the start angle.
        var a = +(typeof startAngle === "function"
            ? startAngle.apply(this, arguments)
            : startAngle);
    
        // Compute the angular range (end - start).
        var k = (typeof endAngle === "function"
            ? endAngle.apply(this, arguments)
            : endAngle) - startAngle;
    
        // Optionally sort the data.
        var index = d3.range(data.length);
        if (sort != null) index.sort(function(i, j) {
          return sort(data[i], data[j]);
        });
    
        // Compute the numeric values for each data element.
        var values = data.map(value);
    
        // Convert k into a scale factor from value to angle, using the sum.
        k /= values.reduce(function(p, d) { return p + d; }, 0);
    
        // Compute the arcs!
        var arcs = index.map(function(i) {
          return {
            data: data[i],
            value: d = values[i],
            startAngle: a,
            endAngle: a += d * k
          };
        });
    
        // Return the arcs in the original data's order.
        return data.map(function(d, i) {
          return arcs[index[i]];
        });
      }
    
      /**
       * Specifies the value function *x*, which returns a nonnegative numeric value
       * for each datum. The default value function is `Number`. The value function
       * is passed two arguments: the current datum and the current index.
       */
      pie.value = function(x) {
        if (!arguments.length) return value;
        value = x;
        return pie;
      };
    
      /**
       * Specifies a sort comparison operator *x*. The comparator is passed two data
       * elements from the data array, a and b; it returns a negative value if a is
       * less than b, a positive value if a is greater than b, and zero if a equals
       * b.
       */
      pie.sort = function(x) {
        if (!arguments.length) return sort;
        sort = x;
        return pie;
      };
    
      /**
       * Specifies the overall start angle of the pie chart. Defaults to 0. The
       * start angle can be specified either as a constant or as a function; in the
       * case of a function, it is evaluated once per array (as opposed to per
       * element).
       */
      pie.startAngle = function(x) {
        if (!arguments.length) return startAngle;
        startAngle = x;
        return pie;
      };
    
      /**
       * Specifies the overall end angle of the pie chart. Defaults to 2π. The
       * end angle can be specified either as a constant or as a function; in the
       * case of a function, it is evaluated once per array (as opposed to per
       * element).
       */
      pie.endAngle = function(x) {
        if (!arguments.length) return endAngle;
        endAngle = x;
        return pie;
      };
    
      return pie;
    };
    // data is two-dimensional array of x,y; we populate y0
    d3.layout.stack = function() {
      var values = Object,
          order = d3_layout_stackOrders["default"],
          offset = d3_layout_stackOffsets["zero"],
          out = d3_layout_stackOut,
          x = d3_layout_stackX,
          y = d3_layout_stackY;
    
      function stack(data, index) {
    
        // Convert series to canonical two-dimensional representation.
        var series = data.map(function(d, i) {
          return values.call(stack, d, i);
        });
    
        // Convert each series to canonical [[x,y]] representation.
        var points = series.map(function(d, i) {
          return d.map(function(v, i) {
            return [x.call(stack, v, i), y.call(stack, v, i)];
          });
        });
    
        // Compute the order of series, and permute them.
        var orders = order.call(stack, points, index);
        series = d3.permute(series, orders);
        points = d3.permute(points, orders);
    
        // Compute the baseline…
        var offsets = offset.call(stack, points, index);
    
        // And propagate it to other series.
        var n = series.length,
            m = series[0].length,
            i,
            j,
            o;
        for (j = 0; j < m; ++j) {
          out.call(stack, series[0][j], o = offsets[j], points[0][j][1]);
          for (i = 1; i < n; ++i) {
            out.call(stack, series[i][j], o += points[i - 1][j][1], points[i][j][1]);
          }
        }
    
        return data;
      }
    
      stack.values = function(x) {
        if (!arguments.length) return values;
        values = x;
        return stack;
      };
    
      stack.order = function(x) {
        if (!arguments.length) return order;
        order = typeof x === "function" ? x : d3_layout_stackOrders[x];
        return stack;
      };
    
      stack.offset = function(x) {
        if (!arguments.length) return offset;
        offset = typeof x === "function" ? x : d3_layout_stackOffsets[x];
        return stack;
      };
    
      stack.x = function(z) {
        if (!arguments.length) return x;
        x = z;
        return stack;
      };
    
      stack.y = function(z) {
        if (!arguments.length) return y;
        y = z;
        return stack;
      };
    
      stack.out = function(z) {
        if (!arguments.length) return out;
        out = z;
        return stack;
      };
    
      return stack;
    }
    
    function d3_layout_stackX(d) {
      return d.x;
    }
    
    function d3_layout_stackY(d) {
      return d.y;
    }
    
    function d3_layout_stackOut(d, y0, y) {
      d.y0 = y0;
      d.y = y;
    }
    
    var d3_layout_stackOrders = {
    
      "inside-out": function(data) {
        var n = data.length,
            i,
            j,
            max = data.map(d3_layout_stackMaxIndex),
            sums = data.map(d3_layout_stackReduceSum),
            index = d3.range(n).sort(function(a, b) { return max[a] - max[b]; }),
            top = 0,
            bottom = 0,
            tops = [],
            bottoms = [];
        for (i = 0; i < n; ++i) {
          j = index[i];
          if (top < bottom) {
            top += sums[j];
            tops.push(j);
          } else {
            bottom += sums[j];
            bottoms.push(j);
          }
        }
        return bottoms.reverse().concat(tops);
      },
    
      "reverse": function(data) {
        return d3.range(data.length).reverse();
      },
    
      "default": function(data) {
        return d3.range(data.length);
      }
    
    };
    
    var d3_layout_stackOffsets = {
    
      "silhouette": function(data) {
        var n = data.length,
            m = data[0].length,
            sums = [],
            max = 0,
            i,
            j,
            o,
            y0 = [];
        for (j = 0; j < m; ++j) {
          for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
          if (o > max) max = o;
          sums.push(o);
        }
        for (j = 0; j < m; ++j) {
          y0[j] = (max - sums[j]) / 2;
        }
        return y0;
      },
    
      "wiggle": function(data) {
        var n = data.length,
            x = data[0],
            m = x.length,
            max = 0,
            i,
            j,
            k,
            s1,
            s2,
            s3,
            dx,
            o,
            o0,
            y0 = [];
        y0[0] = o = o0 = 0;
        for (j = 1; j < m; ++j) {
          for (i = 0, s1 = 0; i < n; ++i) s1 += data[i][j][1];
          for (i = 0, s2 = 0, dx = x[j][0] - x[j - 1][0]; i < n; ++i) {
            for (k = 0, s3 = (data[i][j][1] - data[i][j - 1][1]) / (2 * dx); k < i; ++k) {
              s3 += (data[k][j][1] - data[k][j - 1][1]) / dx;
            }
            s2 += s3 * data[i][j][1];
          }
          y0[j] = o -= s1 ? s2 / s1 * dx : 0;
          if (o < o0) o0 = o;
        }
        for (j = 0; j < m; ++j) y0[j] -= o0;
        return y0;
      },
    
      "expand": function(data) {
        var n = data.length,
            m = data[0].length,
            k = 1 / n,
            i,
            j,
            o,
            y0 = [];
        for (j = 0; j < m; ++j) {
          for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
          if (o) for (i = 0; i < n; i++) data[i][j][1] /= o;
          else for (i = 0; i < n; i++) data[i][j][1] = k;
        }
        for (j = 0; j < m; ++j) y0[j] = 0;
        return y0;
      },
    
      "zero": function(data) {
        var j = -1,
            m = data[0].length,
            y0 = [];
        while (++j < m) y0[j] = 0;
        return y0;
      }
    
    };
    
    function d3_layout_stackMaxIndex(array) {
      var i = 1,
          j = 0,
          v = array[0][1],
          k,
          n = array.length;
      for (; i < n; ++i) {
        if ((k = array[i][1]) > v) {
          j = i;
          v = k;
        }
      }
      return j;
    }
    
    function d3_layout_stackReduceSum(d) {
      return d.reduce(d3_layout_stackSum, 0);
    }
    
    function d3_layout_stackSum(p, d) {
      return p + d[1];
    }
    d3.layout.histogram = function() {
      var frequency = true,
          valuer = Number,
          ranger = d3_layout_histogramRange,
          binner = d3_layout_histogramBinSturges;
    
      function histogram(data, i) {
        var bins = [],
            values = data.map(valuer, this),
            range = ranger.call(this, values, i),
            thresholds = binner.call(this, range, values, i),
            bin,
            i = -1,
            n = values.length,
            m = thresholds.length - 1,
            k = frequency ? 1 : 1 / n,
            x;
    
        // Initialize the bins.
        while (++i < m) {
          bin = bins[i] = [];
          bin.dx = thresholds[i + 1] - (bin.x = thresholds[i]);
          bin.y = 0;
        }
    
        // Fill the bins, ignoring values outside the range.
        i = -1; while(++i < n) {
          x = values[i];
          if ((x >= range[0]) && (x <= range[1])) {
            bin = bins[d3.bisect(thresholds, x, 1, m) - 1];
            bin.y += k;
            bin.push(data[i]);
          }
        }
    
        return bins;
      }
    
      // Specifies how to extract a value from the associated data. The default
      // value function is `Number`, which is equivalent to the identity function.
      histogram.value = function(x) {
        if (!arguments.length) return valuer;
        valuer = x;
        return histogram;
      };
    
      // Specifies the range of the histogram. Values outside the specified range
      // will be ignored. The argument `x` may be specified either as a two-element
      // array representing the minimum and maximum value of the range, or as a
      // function that returns the range given the array of values and the current
      // index `i`. The default range is the extent (minimum and maximum) of the
      // values.
      histogram.range = function(x) {
        if (!arguments.length) return ranger;
        ranger = d3.functor(x);
        return histogram;
      };
    
      // Specifies how to bin values in the histogram. The argument `x` may be
      // specified as a number, in which case the range of values will be split
      // uniformly into the given number of bins. Or, `x` may be an array of
      // threshold values, defining the bins; the specified array must contain the
      // rightmost (upper) value, thus specifying n + 1 values for n bins. Or, `x`
      // may be a function which is evaluated, being passed the range, the array of
      // values, and the current index `i`, returning an array of thresholds. The
      // default bin function will divide the values into uniform bins using
      // Sturges' formula.
      histogram.bins = function(x) {
        if (!arguments.length) return binner;
        binner = typeof x === "number"
            ? function(range) { return d3_layout_histogramBinFixed(range, x); }
            : d3.functor(x);
        return histogram;
      };
    
      // Specifies whether the histogram's `y` value is a count (frequency) or a
      // probability (density). The default value is true.
      histogram.frequency = function(x) {
        if (!arguments.length) return frequency;
        frequency = !!x;
        return histogram;
      };